@startuml
sprite $shield_alt [48x48/16] {
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000000000000000000000000000000000000000000000000
00000000000000000000039CB71000000000000000000000
00000000000000000005CFFFFFFA30000000000000000000
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000000005FFFFFFFFFFFFFFC000000009FFFFFD000000000
000000000BFFFFFFFFFFFFFC00000006FFFFFF4000000000
0000000002FFFFFFFFFFFFFC0000005FFFFFF90000000000
00000000006FFFFFFFFFFFFC000004FFFFFFD00000000000
000000000009FFFFFFFFFFFC00006FFFFFFF200000000000
000000000000CFFFFFFFFFFC0009FFFFFFF4000000000000
0000000000001DFFFFFFFFFC03CFFFFFFF50000000000000
00000000000001DFFFFFFFFD9FFFFFFFF500000000000000
000000000000001CFFFFFFFFFFFFFFFF4000000000000000
00000000000000009FFFFFFFFFFFFFD30000000000000000
000000000000000006FFFFFFFFFFFA000000000000000000
0000000000000000001AFFFFFFFE50000000000000000000
000000000000000000003BFFFE6000000000000000000000
000000000000000000000025400000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_SHIELD_ALT(_alias) ENTITY(rectangle,black,shield_alt,_alias,FA5 SHIELD_ALT)
!define FA5_SHIELD_ALT(_alias, _label) ENTITY(rectangle,black,shield_alt,_label, _alias,FA5 SHIELD_ALT)
!define FA5_SHIELD_ALT(_alias, _label, _shape) ENTITY(_shape,black,shield_alt,_label, _alias,FA5 SHIELD_ALT)
!define FA5_SHIELD_ALT(_alias, _label, _shape, _color) ENTITY(_shape,_color,shield_alt,_label, _alias,FA5 SHIELD_ALT)
skinparam folderBackgroundColor<<FA5 SHIELD_ALT>> White
@enduml